Student Projects
NEW YORK UNIVERSITY - Integrated Design and Media Program
COURSE: STILL & MOVING IMAGES
This course provides an overview of image making and presentation techniques, from still to moving. Students will also be introduced to experimental image making. This course will cover introductory still and video camera use, as well as how to begin integrating image within media. Students will gain practical and analytical skills through workshops, assignments, critiques, technical instruction, readings, screenings, and discussions.
FINAL PROJECT: For the final project, students make short 5-7 minute films of any genre (narrative, documentary, or experimental). Regardless of genre, each project needs to be a combination of moving and still images, sound, and titles. Specific focus is on working within the style of the chosen genre, skills in shooting and editing, and conveying a compelling idea through time.
Memento, Sammy Levin – Spring 2020
We Will Lose Our Minds, Eva Fend – Fall 2021
Street Harassment, Kelly Sand – Spring 2021
SOUND & VISION: This video assignment explores pure editing as well as the connection between image and sound. Students will create short 3-5 minute videos on any topic or subject they choose. Special attention should be paid to the relationship between image and sound.
Doppelganger, Fiona Haggerty
Surface-n-Sound, MJ Robinson
Peaches, Alexis Williams
Just Plane Bored, Akash Nagapurkar
My Dirty AF1s, Vidur Bahl
The Unlucky Lucky Hand, Hung Truong
CONTINUITY PROJECT: Students work in groups of 3-4 to create a short in-camera assignment that explores continuity. Groups develop a short scenario, create storyboards, and shoot their film ‘in-camera’.
Fall 2020 and Spring 2021 projects were created completely remotely – as students were isolated due to Covid!
Don’t Call Me Angel – Alexis, Pamela and Erin – Fall 2020
*remote semester – each student shot independently!
Eco-Conscious Surgery– Akash, Alys, Celine – Spring 2021
*remote semester – each student shot independently!
IDEATION & PROTOTYPING
In this class, the creative process will be investigated in order to generate ideas for art, design, technology, and business endeavors. The course will show how ideation, design research & thinking, and prototyping can inspire, inform, and bring depth to what one ultimately creates. Students will expand their arsenal of design research skills, learn how to think critically about their audience, content, form, and processes, as well as, understand the importance of utilizing more than one research and design strategy.
MIDTERM – CREATIVE PROCESS: Working in groups of two, students research, analyze, evaluate, and communicate the research & design processes of a creator from a discipline of the team’s choosing. The final form of this research project will be a collaborative annotated bibliography and creative project inspired by the artist/designer chosen by the team.
KAIA & JENNIFER
SUBJECT: RICK OWENS
Kaia and Jennifer researched fashion designer Rick Owens and created a PDF book about Owens in the style of a design magazine.
FULL PDF: RICK OWENS BOOK
LIAM & ASTER
SUBJECT: WONG KAR-WAI
Liam and Aster researched the work of filmmaker Wong Kar-Wai and made a short film in his style.
LINK TO VIDEO: Exploration of Wong Kar-Wai’s Style
FINAL PROJECT – FUTURE CASTING: Students are asked to imagine our civilization at least 20 years from now – where things have either collapsed beyond repair or life has become a harmonious dream. Working in small groups, they are asked to explain the future world, and design an object for use in that speculated reality.
SARAH, JULIANA & SERGIO
PROJECT: AI WEAR
Sarah, Juliana and Sergio decided to work on a project about digital privacy, and imagined a world where facial scanning in public was commonplace and used to collect data. They designed a range of facial blocking eyewear, that was functional and fashionable.
FROM THEIR PROJECT FRAMING STORY:
AI Wear aims to curtail AI surveillance software through fashionable eyewear. These products are primarily pieces which makes wearers indetectable to AI facial recognition software to glasses which inhibit retinal scanning technology. Utilizing revolutionized retro-reflective materials which obscure the face when photographed, these eyewear pieces also conceal the facial features which are used to identify individuals using AI (eye depth and distance, nose bridge, cheekbones).