TIME:EMBODIED (Foundation)
This course is an introduction to the cultural and perceptual constructions of time. Learning to work with time involves more than simply editing video and sound into linear sequences. It entails the consideration of time as a designed idea that can function as a tool. How does this tool, affect how objects function, how environments are perceived, or how experiences are shared? Studio projects, readings, writing, and examples of many artists' work are used to examine how ideas such as frame, duration, and speed have evolved to impact our understanding of time. A variety of methods and media -- from digital video, to drawing, to performance -- are used to explore and represent different cross-disciplinary notions of time in the fields of art, design, science, and industry. The course will have a number of sections each following a particular theme: Composition, Embodied, Frame, Metropolis.

Keyword: Embodied
Time can be measured through the body in any number of ways: four physical aging, our kinetic movements, the performance of our everyday actions, and our changing outward personal style. This class explores aspects of performance, ritual, identity and live art, as expressed through the physical body and the impact it has on the space around it.

Department of Media Studies - Graduate:

The course looks at the character of different media forms, the relationship between forms, and guidelines for choosing which combination is best for a given communications project. Concentrating on design thinking, it offers an experiential tour of the creative toolset and critical precepts of media practice and is the foundation course for additional Media Practice and project-based courses. Through a series of short projects, students work with sound, the digital still image and its sequencing, lighting and the moving image and digital post-production and distribution techniques. Using simple digital tools, student designers focus on the important primary concepts of digital media making. Additional major software used professionally and in subsequent Media Practice and project-based courses are introduced, though not explored in depth. By semester's end, each student will have completed a series of individual projects combining media formats and a collaborative project, undertaken in the groups choice of medium, to satisfy an assigned design problem. The course's broad goal is to reconnect media designers to their personal sources of creativity and to help orient them to the program's Media Practice course curriculum.

Department of Media Studies - Undergraduate:

This course explores the fundamentals of production in each medium and the ways disciplines intersect and build upon one another. Students write short scripts and do exercises with stills, audio, and video, complemented by readings, screenings, and class discussions. With each discipline, our focus is on the creative process, the art and craft, with reference to history, theory, and current developments. The course investigates techniques and technologies, perception, composition, aesthetics, light and color, sound, and narrative and non-narrative storytelling. An overview of major developments in time-based media helps students understand current trends, while the exercises provide an opportunity for them to explore their own creativity with diverse media.

The advent of digital video technologies has brought about a revolution in video production. Not only is the new technology available to a vast number of people, but the quality of digital footage combined with sophisticated nonlinear editing programs, means that the average person is capable of making work with very sophisticated production values. This has brought about a change in Hollywood filmmaking as well as the use of video in the art world. This course will consider the endless possibilities available to image makers through the use of desktop computers and non-linear editing programs. The basic concepts of editing will be taught through instruction on Apple's Final Cut Pro. Students will learn the skills needed to create a quality production from concept to editing.

This class introduces non-linear video editing using Apple's Final Cut Pro. Although technically focused, styles of editing will be considered throughout the term and students will need to be conscious of editing choices. During the semester, video works and films will be screened and analyzed in order for students to become more aware of how editing styles effect the content of work. This class is hands-on and students will be required to complete one film during the semester.


This course will introduce students to all aspects of video design for integration with live performance. In this hands on class, students will lean how to generate still and moving image content and how to edit and prepare media. Fundamental image and video editing will be covered by using Adobe' s Creative Suite and Apple's Final Cut Pro. Students will also be introduced to programming using Isadora software, the specifics of hardware components including mixers, monitors projectors and cables and how to work with multiple screens. The course will also include viewing and discussions of contemporary projection design, and will address creative considerations of the practice. Students will complete a series of exercises during the first semester and will complete a more fully realized design project by the end of the second term. The first semester of this course will focus on technical skills through a series of short projects. The second semester will be dedicated to students developing and realizing their own project ideas.


This course provides an introduction to shooting and editing video and sound with a particular focus on the documentation of dance, music, and theater performance. Additional consideration will be given to the integration of videographic elements into such performances. Students will work in teams to document on-campus performances occurring concurrently. Related issues in ethnographic and documentary film will be explored through viewing and discussion of works such as Wim Wenders's Pina, Elliot Caplan's Cage/Cunningham, John Cohen's The High Lonesome Sound, and Peter Greenaway's Four American Composers.


Shaun Irons and Lauren Petty, video/sound artists working in media installation and interactive video design, introduce students to all aspects of video, film, and media installation art. The class approaches the topic from both a technical and creative standpoint. Students are guided through the conception and creation of short video projects by instruction in production and editing techniques (using Apple's Final Cut Pro). The course includes screenings of work and creative discussions. This class is intended for students new to video, film, and media installation art, as well as those who are working in these formats who would like to refine their practice.

This hands-on course introduces students to the fundamental techniques necessary for creating documentary projects with DSLR cameras. Topics include camera basics, uploading and managing digital footage, and editing with Final Cut Pro. The class explores creative solutions essential for making compelling projects, including shooting methods, the tools of storytelling, and editing techniques related to combining video, still images, and audio in a dynamic and persuasive manner. By the end of the course, students will have produced a complete short documentary project. new prerequisite: DSLR Video for Photographers or portfolio review.
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